Improved some error messages for better error detection. Improved: The patchclient will now run multiple updates instead of starting the game after applying only the first update in a row. Bugfix: patch client would set it's version always to the latest game version when applying an older patch (skipping any optional newer ones) Bugfix: webserver could serve wrong patch files. Important bugfixes, please update your webserver and force patch clients to update. publish the latest version number online creates patches with earlier standalone builds Fully automated: just click “Publish” to distribute the latest version to your users:.Updates can be enforced&started from inside your game.Full source code included for both the editor scripts and the patch client.Supports any Mac and Windows standalone games (plus additional files).The creation tool is fully integrated in the Unity editor (Mac and Win).Just sit back and wait for the automatedīuilding, zipping, patch creation and uploading of the game files!
Updates of their games in a single mouse click. A multi platform (Mac + Windows) patch solution for Unity.